I started by brainstorming some of the questions I could ask him...
- - What lead your drawing skills into the comic book industry?
- - What has been the biggest struggle working in the comic book industry?
- - How does digital work come into play with your practice?
- - Do your produce any illustration work outside of comic books?
- - What has been your favourite project to work on? and why?
- - How did you come about working on Hellboy? How has this influenced your career?
- - Is there an illustrator/artist that you are particularly inspired by? and why?
- - What advise would you give to a young illustrator being introduced to the creative world?
- - How did you come about working on the new star wars storyboarding? And did this require different skills to your usual comic book work?
These are the final 4 questions:
- - What has been your favourite project to work on? and why?
- - Is there an illustrator/artist that you are particularly inspired by? and why?
- - What advise would you give to a young illustrator being introduced to the creative world?
- - How did you come about working on the new star wars storyboarding? And did this require different skills to your usual comic book work?
Duncans Answers...
(sorry about the really small text it wont let me change it)
I’m equally proud to have worked on Hellboy, I was a huge fan of Mike Mignola's work and I was fortunate to be afforded the opportunity to work with him. I was even more aware of having to push my art to feel part of the world that Mike created, to overcome the prejudices that many fans felt about anybody other than Mike drawing his signature creation.
Storyboarding Noah was amazing simply because I got the opportunity to work on a film. But storyboarding Rogue One satisfied my 13 year old self, and that’s hard to beat!
But there are many more, Alex Toth, Ralph McQuarrie and a host of comic artists and concept artists. At the root of all of it is good, solid draftsmanship and story telling.
The skills are similar though I also had to learn how to paint quick images in photoshop. I went in expecting to do rough line drawings but they wanted greyscale paintings instead, that was a bit of a leap. The main skill was the ability to take instructions verbally, from a variety of sometimes conflicting viewpoints. It was quite unsettling as I had to take in a lot of information very quickly and make some sort of sense of it. So, wing it all the way!
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Im really pleased with the response it has some really useful information. Hearing about how the different influences that the stories and writers have on his illustration style - particularly Mike Mignola. Its interesting hearing about working on rough one, and tackling the information - it shows how you need to be able to adapt your skills well when working on a massive project, when a good opportunity comes about you need to be willing to adapt your skills and trust your initiative. Hearing about how he comes about the projects through previous work and people mentioning his name - this same idea applies to any industry - the more work you do and put out into the world will lead to new opportunities when people realise what you can do. His response to the last questions really shows how committed you need to be your work to keep going, you need to be really interested in what your doing to stay engaged with it - and be prepared to not always get the recognition you expected, and be motivated within yourself. Thats why its so important to find the right place for yourself within the industry.
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