Sunday 14 May 2017

Duncan Fegredo Interview

I luckily managed to get in touch with Duncan!! He agreed to answer a few of my question via email. Because he was so busy with current projects, he asked if I would be able to summarise the interview into 4 questions. So I needed to think of good questions that would gain me the most information, avoid anything I already knew the answer too or would have a good do at guessing. I wanted to have specific question that could be expanded on. I wanted to avoid questions that had to much to do with the narrative and story telling itself because it is less relevant to my practice - comic books arn't something that I want to take my skills into but its still beneficial to hear about his creative practice as a whole and see what I can learn from it.

I started by brainstorming some of the questions I could ask him...

  • - What lead your drawing skills into the comic book industry?
  • - What has been the biggest struggle working in the comic book industry?
  • - How does digital work come into play with your practice?
  • - Do your produce any illustration work outside of comic books?
  • - What has been your favourite project to work on? and why?
  • - How did you come about working on Hellboy? How has this influenced your career?
  • - Is there an illustrator/artist that you are particularly inspired by? and why?
  • - What advise would you give to a young illustrator being introduced to the creative world?
  • - How did you come about working on the new star wars storyboarding? And did this require different skills to your usual comic book work?

These are the final 4 questions:


  • - What has been your favourite project to work on? and why?
I wanted to hear the thing that he most enjoyed within his career, I kno that the comic world comes with a lot of hard work and long hours, so what has the been his favourite thing to drive his passions as a comic book artist.
  • -  Is there an illustrator/artist that you are particularly inspired by? and why?
I thought it would be beneficial to hear who his key inspirations are, weather these are comic book artists or other practitioners, it would be good to hear about how these people inspire his work.
  • - What advise would you give to a young illustrator being introduced to the creative world?
With him being far into a successful career, I would like to hear what advise he has for somebody just going into the industry, if theres tips or advise about how to approach it or even things he has realised about it.
  • - How did you come about working on the new star wars storyboarding? And did this require different skills to your usual comic book work?
With star wars being such a massive production I thought it could be interesting to hear about the specifics behind that work, what are the different skills required?


Duncans Answers...
(sorry about the really small text it wont let me change it)


Im really pleased with the response it has some really useful information. Hearing about how the different influences that the stories and writers have on his illustration style - particularly Mike Mignola. Its interesting hearing about working on rough one, and tackling the information - it shows how you need to be able to adapt your skills well when working on a massive project, when a good opportunity comes about you need to be willing to adapt your skills and trust your initiative. Hearing about how he comes about the projects through previous work and people mentioning his name - this same idea applies to any industry - the more work you do and put out into the world will lead to new opportunities when people realise what you can do. His response to the last questions really shows how committed you need to be your work to keep going, you need to be really interested in what your doing to stay engaged with it - and be prepared to not always get the recognition you expected, and be motivated within yourself. Thats why its so important to find the right place for yourself within the industry.

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